| 1 | Sparse auto-regressive modeling for scene generation from multi-view images | Thomas Lucas, Maxime Pietrantoni, Philippe Weinzaepfel +4 | cs.CV | 2026-09-03 |
| 2 | Rethinking 3D Noise: Learning 3D-Aware Video Priors via Optimization-Free Morphological Perturbations | Onat Şahin, Mohammad Altillawi, George Eskandar +2 | cs.CV | 2026-09-03 |
| 3 | TruncGradGS: Improved 3D Gaussian Splatting via Truncated Gradient Updates | Theo Morales, Nhat-Quynh Le-Pham, Robin Atkins +1 | cs.CV | 2026-09-03 |
| #4 | STARS-GS: Structure-Aware Regularized Gaussian Splatting for Large-Scale Aerial Surface Reconstruction | Bocheng Li, Wenjuan Zhang, Jie Pan. Dongxu Han +3 | cs.CV | 2026-09-03 |
| #5 | PointGT: Simultaneous Geometry and Texture Editing for Point-Based Representations | Yanshu Zhang, George Shramko, Pratul P. Srinivasan +1 | cs.CV | 2026-09-03 |
| #6 | Laplacian Frequency Hierarchies for Efficient 3D Gaussian Splatting Training | Yixiong Yang, Sisheng Zhang, Qingsong Yan +2 | cs.CV | 2026-09-03 |
| #7 | InceptionGS: Generative Bootstrapping for Large-Scale Gaussian Splatting under Unstructured View Sampling | Tianheng Lu, Guangyu Wang, Ruqi Huang +1 | cs.CV | 2026-09-02 |
| #8 | CC-4DGS: Computational Deformation and Point-Cloud Compression for Storage-Efficient Dynamic Gaussian Splatting | Kyungdae Park, Chae Eun Rhee | cs.CV | 2026-09-02 |
| #9 | DualDiff3D: Dual Structure-Appearance Diffusion Priors for Reliability-Enhanced 3D Gaussian Splatting | Qian Wang, Yu Wang, Weiqi Li +4 | cs.CV | 2026-09-01 |
| #10 | EvoGS: Modeling Deformation Evolution for Dynamic Gaussian Splatting | Wei Dong, Shahram Shirani, Jun Chen +1 | cs.CV | 2026-09-01 |
| #11 | BRF-GS: Hyperspectral Bidirectional Reflectance Factor Modeling and Image Generation Based on 3D Gaussian Splatting | Yiling Yao, Wenjuan Zhang, Bowen Wang +3 | cs.CV | 2026-08-31 |
| #12 | SMG: Semantic Motion Graph for Monocular Dynamic Gaussian Splatting | Haozheng Yu, Xinyu Yang, Rundong Luo +2 | cs.CV | 2026-08-31 |
| #13 | VCAR: Training-Free 3DGS Segmentation via View Completeness and Axis-Aware Boundary Refinement | Kun Cao, Di Wang, Haibin Zhu +4 | cs.CV | 2026-08-31 |
| #14 | CapFrame: Text-Instructed Viewpoint Grounding in 3D Gaussian Scenes via Geometric Pseudo Labels | Jirong Li, Satoshi Ikehata, Shuhei Kurita +1 | cs.CV | 2026-08-31 |
| #15 | ATGS: Anchored Temporal Gaussian Splatting for Long Volumetric Video Representation | Jiahao Wu, Jie Liang, Die Hu +6 | cs.CV | 2026-08-31 |
| #16 | When 3D Gaussian Splatting Recovers Real Surfaces | Songhe Wang, David Johnathan Miller | cs.LG | 2026-08-30 |
| #17 | GSPotential: Camera Potential Field for Sparse-View 3D Gaussian Splatting | Zeyuan An, Yanghang Xiao, Zhiying Leng +2 | cs.CV | 2026-08-29 |
| #18 | Elastic Triangle Splatting | Tian Shi, Shenhan Qian, Daniel Cremers | cs.CV | 2026-08-29 |
| #19 | DReSG: Diffusion Residuals for Stylized Gaussian Splatting | Zhongliang Liu, Wenjie Liu, Yang Li | cs.CV | 2026-08-29 |
| #20 | RoSe-SLAM: Robust Semantic-Aware Gaussian Splatting SLAM from Dynamic Monocular Videos | Wenting Wang, Jiaxin Guo, Wenzhen Dong +3 | cs.CV | 2026-08-29 |
| #21 | ReconSplat: Generalizable 3D Scene Reconstruction Beyond Observed Views | Giuseppe Stracquadanio, Kevin Raj, Julia Grabinski +1 | cs.CV | 2026-08-28 |
| #22 | Non-Uniform Quantisation for 3DGS Compression | Bert Van hauwermeiren, Patrice Rondao Alface, Adrian Munteanu | cs.CV | 2026-08-28 |
| #23 | WilLaGS: Latent-Conditional 3D Appearance Fields for Robust Gaussian Splatting In-the-Wild | Yuhao Bai, Qianqiu Tan, Lilong Chen +2 | cs.CV | 2026-08-28 |
| #24 | ABCD: Alpha-Composited Block Coordinate Descent: Constant-VRAM Training for Large Radiance Fields | Ka Heng Shiu, Kartic Subr | cs.CV | 2026-08-27 |
| #25 | Stochastic Liquid Deformation Fields: An SDE Generalisation of Closed-Form Continuous-Time Cells for Dynamic 3D Gaussian Splatting | Mingzhao Li, Arghya Pal | cs.CV | 2026-08-27 |
| #26 | Comparative Evaluation of 3D Reconstruction Methods for Immersive Visualization of Laboratory Objects | Brian De La Cruz, Aaron Y. Zhao, Maitrey Gramopadhye +4 | cs.GR | 2026-08-27 |
| #27 | Per-View Gaussian Predictions Enable Training-Free Distractor Filtering in Feed-Forward 3DGS | Kangmin Seo, Jae-Pil Heo | cs.CV | 2026-08-27 |
| #28 | KISS-GS: 3D Gaussian Splatting Compression Kept Simple | Wieland Morgenstern, Friedrich Elias Branschke, Florian Fleischmann +5 | cs.CV | 2026-08-27 |
| #29 | CGS-SLAM: Collaborative Gaussian Splatting based SLAM for Multi-Agent Reconstruction | Jean-Daniel de Ambrogi, Aladine Chetouani, Vincent Nguyen +1 | cs.CV | 2026-08-27 |
| #30 | CoGeo-GS: Concept-Driven and Geometry-Aware Multi-Object Removal in 3D Scenes | Yuanxiang Ni, Xianliang Huang, Chenhang Ma +4 | cs.CV | 2026-08-27 |
| #31 | 4DGS-WAM: Bridging Past and Future with an Object-Centric World Action Model based on 4D Gaussian Splatting | Yueen Ma, Zenglin Xu, Irwin King | cs.CV | 2026-08-26 |
| #32 | Gaussian Splatting Underwater: A Controlled Cross-Regime Study | Olaya Álvarez-Tuñón, Stella Graßhof | cs.CV | 2026-08-26 |
| #33 | PAGS: Autofocusing Photoacoustic Tomography via Speed-of-Sound-Adaptive Gaussian Splatting | Jiarui Ge, Jintao Ma, Bangxu Fan +4 | cs.CV | 2026-08-26 |
| #34 | PIVOT: A Multi-Trajectory Dataset and Testbed for Pose, Intrinsics, and Novel Viewpoint Evaluation in Real-World 3D Reconstruction | Mary Raymond | cs.CV | 2026-08-26 |
| #35 | Physics-Integrated Operator Learning via Gaussian Splatting Representations | Jihao Zhang, Junyi Guo, Jian-Xun Wang | cs.LG | 2026-08-25 |
| #36 | FixAnything: 3D-Consistent Rendering Refinement via Video Generative Priors | Khiem Vuong, Deva Ramanan, Srinivasa Narasimhan | cs.CV | 2026-08-24 |
| #37 | AquaFlow: A Monocular Gaussian Splatting SLAM for Underwater Streaming Reconstruction | Yingxiang Xu, Kerui Ren, Wenqi Guo +4 | cs.CV | 2026-08-24 |
| #38 | NemoSplat: Feed-Forward 4D Gaussian Splatting for Media-Aware Underwater Reconstruction | Xiaopeng Guo, Wai Chung Tse, Yipeng Zhu +3 | cs.CV | 2026-08-24 |
| #39 | LagrangeGS: Non-Conservative Lagrangian System on Dynamic 3D Gaussian Splatting | Shogo Sato, Takuhiro Kaneko, Shoichiro Takeda +4 | cs.CV | 2026-08-24 |
| #40 | Seeing the Unseen: Semantic-in-Gaussian for Sparse-View 3D Generalization | Zeyang Bai, Yunpeng Wang, Yunbiao Wang +1 | cs.CV | 2026-08-24 |
| #41 | M$^3$ISR: A Multi-Modal Multi-View Benchmark for 3D/4D Gaussian Splatting and Feedforward Compression | Xinhui Liu, Lei Liu, Zhenghao Chen +3 | cs.CV | 2026-08-23 |
| #42 | Fast and Compact 3D Gaussian Splatting with Polarized Opacity Prior | Zi-Ming Wang, Kai-Wen Duan, Kowei Huang +2 | cs.CV | 2026-08-23 |
| #43 | Learning Implicit Constitutive Laws for Dynamic 3D Gaussian Splatting from Monocular Videos | Xiaoyang Liu, Kai Han | cs.CV | 2026-08-22 |
| #44 | GaussVid: Sparse-View Gaussian Splatting with 3D-Aware Video Diffusion Priors | Xinhui Liu, Can Wang, Wei Jiang +2 | cs.CV | 2026-08-22 |
| #45 | Towards Alias-Free 4D Gaussian Representations with Motion-Aware Filtering | Ankit Dhiman, Kunal A Kathare, Pranav Vignesh +2 | cs.CV | 2026-08-22 |
| #46 | TopoSurfel: Closing the Loop between Gaussian Surfels and Meshes for Surface Reconstruction | Chuanjin Fan, Wenjie Chang, Bohao Liao +3 | cs.CV | 2026-08-21 |
| #47 | 4DAnyone: Create Anyone in 4D from a Casual Monocular Video | Yudong Jin, Tao Xie, Qihang Zhang +6 | cs.CV | 2026-08-20 |
| #48 | Point-Based 3D Reconstruction from Sparse Views under Known Illumination | Magnus Kaufmann Gjerde, Joakim Bruslund Haurum, Jeppe Revall Frisvad +3 | cs.CV | 2026-08-20 |
| #49 | GS-VLA: Plug-and-Play Viewpoint Canonicalization for Frozen VLA Policies via Gaussian Splatting | Yechan Park, HyunJin Kim | cs.CV | 2026-08-19 |
| #50 | CoMVS-GS: Collaborative Multi-View Stereo and 3D Gaussian Splatting for Surface Reconstruction | Shihan Chen, Junjing Zhang, Qingsong Yan +3 | cs.CV | 2026-08-19 |