| 1 | ACD-GS: Asymmetric Curvature-aware Densification for 3D Gaussian Splatting | Houqiang Zhong, Tianchi Zhu, Qiang Hu +3 | cs.CV | 2026-10-29 |
| 2 | COGS: A Diagnostic Benchmark for Attribute-Aware Object-Level 3D Gaussian Splatting Perception | Zheng Xiao, Yifan Liu, Weijian Deng +4 | cs.CV | 2026-10-29 |
| 3 | GradSplat: Gradients Inside the Forward Pass for Feed-Forward 3D Gaussian Splatting | Jingong Chen, Linlian Jiang, Guangyuan Li +5 | cs.CV | 2026-10-28 |
| #4 | BudSplat: Feed-forward 3D Gaussian Splatting under a Rendering Budget | Muyu Xu, Fangneng Zhan, Yu Wei +2 | cs.CV | 2026-10-28 |
| #5 | GOFish: Full Field-of-View Gaussian Splatting and Mesh Extraction | Allen Tu, Meher Gitika Karumuri, Shifan Zhu +5 | cs.CV | 2026-10-27 |
| #6 | CTBakeGS: training-free baking of photorealistic CT volume renderings into 3D Gaussian splats | Haruki Fukuda, Constantin Lux, Wolf Schweitzer +2 | cs.CV | 2026-10-27 |
| #7 | GraftRay: Physically Based Mesh Insertion into Gaussian Splatting Scenes via Path Tracing | Jinxin Ai, Matthias Niessner | cs.CV | 2026-10-27 |
| #8 | LingGS: Decoupling Feed-Forward Geometry Prediction from Camera Tracking for High-Fidelity Gaussian SLAM | Da Li, Yihan Zang, Ivan Viola +2 | cs.CV | 2026-10-27 |
| #9 | GeoGSplat: Geometry-Grounded Non-Pixel-Aligned Gaussian Splatting | Jiale Wang, Chen Zhao, Haoyang Zhang +6 | cs.CV | 2026-10-27 |
| #10 | ClusterSplat: Semantic Cluster Selection for 3D Visual Grounding in Gaussian Splatting | Jaesung Lee, Hyeontaek Hwang, Gabriel Manalu +1 | cs.CV | 2026-10-27 |
| #11 | PrinGS: Privacy Preservation in Gaussian Splatting | Gaurav Behera, Abhinav Raundhal, Archisha Panda +3 | cs.CV | 2026-10-26 |
| #12 | VidEdit3D: Flexible 3D Gaussian Editing with Video Diffusion | Yanming Yang, Chenxi Song, Tong Zhao +5 | cs.CV | 2026-10-26 |
| #13 | SG-Splat: Stable Geometry Learning under Pose Uncertainty for Pose-Free 3D Gaussian Splatting | Xiaohan Lu, Jiaqi Zhang, Weijia Jiang +1 | cs.CV | 2026-10-26 |
| #14 | GaussianSpline: Adaptive Bézier Splines for Highly Dynamic 4D Gaussian Splatting | Tom Yachil, Andrei Sharf | cs.GR | 2026-10-26 |
| #15 | Complexity-guided Regularization for Generalizable Human Gaussian Splatting | Gun Ryu, Gi-Mun Um, Won-Sik Cheong +1 | cs.CV | 2026-10-26 |
| #16 | DUET4D: Self-Corrective Coupled Guidance for Sparse-View 4D Reconstruction | Beizhen Zhao, Nanjie Yao, Boyi Fu +4 | cs.CV | 2026-10-26 |
| #17 | SceneAgent: An Agentic Pipeline from 3D and 4D Captures to Simulation Environments | Luke Hollis, Tianxing Fan, Heng Yang | cs.RO | 2026-10-26 |
| #18 | RIDE-Splat: Reflection Removal for In-the-Wild Driving Environments | Kevin David Hayes, Alex Hanson, Allen Tu +3 | cs.CV | 2026-10-25 |
| #19 | Birth-Death Structural Learning for 3D Gaussian Splatting | Quan Tran Hong, Long Nguyen-Chi, Binh T. Nguyen | cs.CV | 2026-10-25 |
| #20 | RacerGS: Residual-Autoregressive Context for 3D Gaussian Splatting Compression | Wenqing Wang, Huimin Zeng, Yun Fu | cs.CV | 2026-10-25 |
| #21 | ParetoGS: High-Quality Continuous-Budget 3D Gaussian Splatting with Sparse Adapted Anchors | Xiaobin Deng, Changyu Diao, Min Li +1 | cs.CV | 2026-10-25 |
| #22 | BoundedGS: Memory-Efficient High-Resolution Training for 3D Gaussian Splatting | Xiaobin Deng, Changyu Diao, Min Li +1 | cs.CV | 2026-10-25 |
| #23 | LegoOcc++: Towards Consistent Open-Vocabulary 3D Occupancy Prediction | Changqing Zhou, Yueru Luo, Han Zhang +2 | cs.CV | 2026-10-25 |
| #24 | RelateGS: Reliable Semantic and Relational Evidence for 3D Scene Understanding with Gaussian Splatting | Seongjun Choi, Sangyoun Lee | cs.CV | 2026-10-24 |
| #25 | RecallGS: Geometry-Grounded Recall for Online Semantic Gaussian Splatting | Thanh-Khoi Nguyen, Thien-Phuc Tran, Minh-Triet Tran | cs.CV | 2026-10-22 |
| #26 | H-2DGS: Height-Field Gaussian Splatting for Sharp and Deformable Neurosurgical Surface Reconstruction | Zhang Zichuan, Bart Brouwers, Rembrandt Bakker +3 | eess.IV | 2026-10-22 |
| #27 | SplatLab: Autonomous Scientific Discovery for 3DGS Research | Seemandhar Jain, Manmohan Chandraker | cs.CV | 2026-10-21 |
| #28 | R4DGS: Referring Segmentation in 4D Gaussian Splatting | Bangpu Chen, Yaxuan Li, Shirui Peng +5 | cs.CV | 2026-10-21 |
| #29 | TerraTransfer++: Demonstration-Free End-to-End Planner | Zikang Xiong, Weixin Li, Zhouchonghao Wu +6 | cs.RO | 2026-10-21 |
| #30 | ClunoGS: Compact Language 3D Gaussian Splatting via Unified Optimization | Jian Xu, Yi Li, Ying Huang +4 | cs.CV | 2026-10-21 |
| #31 | AutoPhyX: Automatic Text-Condition Physics Property Generation | Bei Huang, Yixin Chen, Hongbin Zha +2 | cs.CV | 2026-10-21 |
| #32 | AOV-GS: Active Open-Vocabulary Semantic Mapping with 3D Gaussian Splatting | Rodion Shkokov, Tatiana Zemskova, Dmitry Yudin | cs.CV | 2026-10-21 |
| #33 | AEON: Unifying Video and 3D World Models | Weiqi Zhang, Wenyuan Zhang, Yu-Shen Liu +1 | cs.CV | 2026-10-20 |
| #34 | KoalaGS: Complexity-Aware Continuous Level of Detail for Gaussian Splatting | Radu Beche, Raoul de Charette | cs.CV | 2026-10-20 |
| #35 | Learning from Automatic 3D Gaussian Splatting Edits for Online Bayesian Scene Change Detection | Changrui Zhu, Simon Julier | cs.CV | 2026-10-20 |
| #36 | CrossFit-GS: Out-of-Fold Pose Estimation for COLMAP-Free 3D Gaussian Splatting | Zijian Wu, Jinliang Wang, Mingfeng Jiang +3 | cs.CV | 2026-10-20 |
| #37 | OV-Foam: How 3D Representations Shape Semantic Feature Lifting | Yousef Rajeh, Alejandra Esparza Pelcastre, Ivan Viola +1 | cs.CV | 2026-10-20 |
| #38 | Differentiable Task-Driven Coded Aperture Camera Design with 3D Gaussian Scene Representations | Chengyang Yan, Donald G. Dansereau | cs.CV | 2026-10-20 |
| #39 | World2HOSI: A Multi-Expert Harness for Long-Horizon Human-Object-Scene Interaction Generation | Jiushu Li, Haoran Wang, Yumeng Liu +4 | cs.CV | 2026-10-20 |
| #40 | RLSplat: Resource-Linear Budget Control for Feed-forward 3D Gaussian Splatting | Injae Kim, Minseok Joo, Jihwan Park +3 | cs.CV | 2026-10-20 |
| #41 | PanoGraphGS: Unifying Panoptic Segmentation and Hierarchical 3D Scene Graphs with Gaussian Splatting | Jinghan Gao, Siyu Wang, Dongyu Feng +2 | cs.CV | 2026-10-20 |
| #42 | Counting Contributions, Not Views: Occlusion-Aware Densification for 3D Gaussian Splatting | Marcel Rogge, René Schuster, Didier Stricker | cs.CV | 2026-10-19 |
| #43 | Rethinking Sparse-View 3D Gaussian Splatting: A Few-Shot Learning Perspective on Overfitting Prevention | Lejia Ye, Bin Wu, Jingjing Gao +2 | cs.CV | 2026-10-19 |
| #44 | RxGS: Relightable Gaussian Stylization via BRDF Decomposition | Wanrong Hong, Liu Jiang, Mukesh Prasad +1 | cs.CV | 2026-10-19 |
| #45 | MCSplat: Multi-View Photometric and Geometric Consistent Feed-Forward Gaussian Splatting for Driving Scenes | Yifei Wang, Wei Tian, Wenhua Bao +10 | cs.CV | 2026-10-18 |
| #46 | Localization and Neural Splatting on the Edge: An FPGA Scene Memory for Robots | Que Haohua, Mingkai Liu, Handong Yao | cs.RO | 2026-10-18 |
| #47 | FineSplat: Fine Patches, Local Groups, Detailed Splats | Hyebin Kim, Hwasik Jeong, Joonhyuk Park +4 | cs.CV | 2026-10-18 |
| #48 | SwitchSplat: Learning Discrete Object States from Casually Captured Scenes | Yizheng Xie, Yalda Foroutan, George Shramko +3 | cs.CV | 2026-10-17 |
| #49 | Directionally Factorized Illumination with Spherical Harmonic Rotation | Yimeng Dou, Adam M. Saunders, Andre T. S. Hucke +5 | cs.CV | 2026-10-17 |
| #50 | O-SCD++: Replay-Free Online Scene Change Detection via Recursive Evidence Fusion | Chamuditha Jayanga Galappaththige, Jason Lai, Lloyd Windrim +4 | cs.CV | 2026-10-17 |