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LIVE · 2026-11-03 05:40 UTC

LUMEN: Geometry-Guided Diffusion Model for Spatially-Varying HDR Illumination Estimation

Hongze Chen, Fangyu Lin, Runze Zhang, Lingting Zhu, Weikai Chen, Zeyu Hu, Yingda Yin, Keyang Luo, Xin Wang, Zehong Lin, Jun Zhang

Latestcs.CLcs.LGcs.AIcs.CV
arXiv ID
2611.01823 v1
Category
Submitted
2026-11-01

Abstract

Estimating scene illumination from images is challenging as lighting is inherently spatially varying, depending on geometry, occlusion, and light sources. Existing methods incorporate geometric cues by deriving local environment maps or probe-based representations, but largely rely on regression or parametric models, resulting in over-smoothed lighting and limited realism. We revisit spatially-varying illumination estimation from a generative perspective and introduce LUMEN, a geometry-conditioned diffusion framework for synthesizing high-dynamic-range (HDR) environment maps at arbitrary spatial locations from single or multi-view images. Specifically, we reconstruct a coarse 3D scene from input images and render partial environment maps at arbitrary locations to encode visibility and spatial structure. These signals are fused with multi-view image features and fed into a diffusion transformer to generate full HDR environment maps. To train the model, we build a synthetic dataset of 700 indoor scenes with dense spatial supervision, including multi-view RGB images, depth, and HDR illumination at multiple sampled locations. This dataset enables the model to learn spatially consistent lighting distributions across diverse scenes. Extensive experiments demonstrate that LUMEN significantly improves visual fidelity and spatial coherence compared to prior approaches.

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