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FlockWorld: Toward Population-Scale Multi-Agent Video World Models through Artificial Life Simulation

Meryem Koksal, Yunzhe Wang, Volkan Ustun

Latestcs.CLcs.LGcs.AIcs.CV
arXiv ID
2610.34564 v1
Category
Submitted
2026-10-25

Abstract

Most action-conditioned video world models remain limited to a single player, while existing multiplayer models support only small, fixed groups of agents. We introduce FlockWorld, an artificial-life environment built on Reynolds's Boids algorithm for studying population-scale multi-agent video world models. Specifically, FlockWorld renders synchronized egocentric crops, assigns distinct colors to preserve camera-agent identity across views, exposes rule-derived accelerations as actions, and lets the number of camera agents be configured independently of the size of the surrounding population. We further introduce FlockDiT, an action-conditioned latent diffusion transformer trained with flow matching on FlockWorld data to jointly generate synchronized egocentric videos for multiple agents. Our results suggest that joint generation benefits agent detection at density-matched settings and that diffusion forcing improves rollout fidelity. Together, FlockWorld and FlockDiT provide a controlled testbed for multi-agent video generation.

Comment: Accepted to NeurIPS 2026, Creative AI Track

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