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PLEDGE: Progressive Lossy Error-Bounded Compression of 3D Gaussian Splatting

Mingze Xia, Yuxiao Li, Baixi Sun, Wenbo Li, Pu Jiao, Sheng Di, Franck Cappello, Hanqi Guo, Xin Liang

Latestcs.CLcs.LGcs.AIcs.CV
arXiv ID
2610.17605 v1
Category
Submitted
2026-10-13

Abstract

Existing 3D Gaussian Splatting (3DGS) codecs report reconstruction quality after compression, and give users little control over the distortion of individual primitives. We present PLEDGE, a training-free, progressive, error-bounded codec that translates four user-declared tolerances into per-primitive quantization bounds: screen-space position, footprint deformation due to rotation and scale, view-dependent color, and opacity. The bounds apply throughout a declared camera domain, including previously unseen viewpoints. Position and opacity are bounded directly; footprint deformation is bounded under the rasterizer's affine projection model, and color is bounded over all viewing directions. PLEDGE organizes quantized residuals into a progressive bitstream with explicit error bounds for every valid prefix. Experiments across thirteen scenes verify all declared per-mechanism bounds and demonstrate competitive rate-distortion performance. The four tolerances incur substantially different rate costs, so users can spend rate where their application needs it.

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