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GameCommBench: A Unified Benchmark and Type-Aware Evaluation for AI-Generated Game Commentary

Qirui Zheng, Zhengteng Lin, Yunyi Xiao, Junhao Li, Keyuan Cheng, Xingbo Wang, Yongyi Wang, Lingfeng Li, Yunlong Lu, Wenxin Li

Latestcs.CLcs.LGcs.AIcs.CV
arXiv ID
2610.11129 v1
Category
Submitted
2026-10-08

Abstract

Game commentary is an open-ended generation task requiring multimodal perception, strategic reasoning, and contextual knowledge. Existing AI-Generated Game Commentary (AI-GGC) studies remain fragmented across games, modalities, and evaluation protocols, while overlap-based or holistic evaluators fail to capture the functional heterogeneity of commentary. We introduce \textsc{GameCommBench}, a unified benchmark spanning board games, sports, and esports, with commentary aligned to heterogeneous game contexts and annotated by commentary type. We further propose Type-Aware Commentary Evaluation (TACE), a structured framework for evaluating different types of commentary. We then validate TACE for reliability and human agreement, and use it to benchmark representative AI commentators. Results reveal non-uniform capability profiles, with live observation and strategic analysis emerging as major bottlenecks. Together, \textsc{GameCommBench} and TACE provide a diagnostic foundation for comparable and interpretable AI-GGC evaluation.

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