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Stochastic Gradient Descent Ascent is Suboptimal for Nonconvex-PL Min-Max Games

Junsoo Ha

Latestcs.CLcs.LGcs.AIcs.CV
arXiv ID
2610.07814 v1
Submitted
2026-10-06

Abstract

How far can stochastic gradient descent ascent (SGDA) go by tuning its timescale ratio and step sizes in nonconvex min-max games? We answer this question for nonconvex-PL (NC-PL) games by establishing the first tight complexity of two-timescale SGDA with a fixed timescale ratio and non-increasing step sizes. For $\ell$-smooth games with an inner $μ$-PL inequality, we prove a complexity lower bound $Ω(κ^2\ell\varepsilon^{-2}+κ^4\ellσ^2\varepsilon^{-4})$, where $κ=\ell/μ$ is the condition number, $σ^2$ is the gradient variance, and $\varepsilon$ measures the outer gradient norm. This matches existing SGDA upper bounds and establishes a complexity separation from Smoothed-AGDA (Yang et al., 22'). In addition, we show that SGDA can fail to find a stationary point when its timescale ratio is as small as $o(κ^2)$. Our negative results highlight the fundamental limitation of SGDA in NC-PL games, and justify the development of alternative methods.

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