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Learning Explainable Representations of Complex Game-playing Strategies

Abhijeet Krishnan, Colin M. Potts, Arnav Jhala, Harshad Khadilkar, Shirish Karande, Chris Martens

Latestcs.CLcs.LGcs.AIcs.CV
arXiv ID
2610.07638 v1
Category
Submitted
2026-10-06

Abstract

As part of learning to play complex games, human players develop develop abstractions for concepts and strategies of gameplay consistent with game rules to improve their performance. These concepts are applied to explain other players' actions, and to inform their own actions in-game. Understanding other players' strategies is a crucial part of such improvement, but requires time and effort. In this paper, we propose a strategy similar to human cognition for training RL agents to synthesize learned strategies and policies as executable procedures based on sequences of gameplay actions. We present methods to automatically learn such programs to play chess and to solve tasks in a grid-based environment. We show that the learned strategies produce effective actions, and can be learned from gameplay data.

Journal: Proceedings of the Eleventh Annual Conference on Advances in Cognitive Systems 2024

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