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SteadySplats: Resampling of Low-Variance Gaussians for High-Fidelity Stochastic Rendering

Felix Windisch, Thomas Köhler, Lukas Radl, Chris Wyman, Georgios Kopanas, Bernhard Kerb, Markus Steinberger

Latestcs.CLcs.LGcs.AIcs.CV
arXiv ID
2610.05576 v1
Category
Submitted
2026-10-04

Abstract

Stochastic order-independent transparency enables efficient and elegant rendering of primitive-based radiance fields like 3D Gaussian Splatting models, but remains impractical due to the inherent visible noise in the output. We propose a principled approach to minimize high-frequency noise, addressing its sources at the representation and image synthesis level. During stochastic rendering, our history-based spatial resampling scheme drastically accelerates image convergence, while temporal importance resampling ensures coherence under camera movement. During training, a color regularizer implicitly reduces the variance along view rays in the 3DGS models. With these properties, our optimized, Vulkan-based renderer effectively mitigates output noise at low and high sample counts, achieving a substantial 13~dB PSNR increase in quality over previous stochastic methods at 1 sample per pixel and quickly converging to sorted 3DGS with an average L1 error of less than $10^{-4}$.

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