PaperScope
LIVE · 2026-10-01 05:40 UTC

Conditional Generation of Creative Chess Puzzles with Diffusion Models

Aatu Selkee, Severi Rissanen, Xidong Feng, Tom Zahavy, Eric Malmi

Latestcs.CLcs.LGcs.AIcs.CV
arXiv ID
2609.38577 v1
Category
Submitted
2026-09-29

Abstract

While modern language models demonstrate impressive generative capabilities, they often struggle with constrained, counter-intuitive creative tasks. To address this limitation, we explore chess puzzle generation as a rigorous testbed for computational creativity and reasoning, a domain where altering a single piece can invalidate an entire solution. We propose a novel approach for conditional generation of creative chess puzzles using masked diffusion models. Unlike previous methods, our non-directional diffusion approach allows for conditioning on specific tactical themes and partial board positions. We introduce a novel auxiliary task of simultaneous best-move prediction, which improves solution uniqueness by 11.6% and theme-conditioning accuracy by 2.5%. To further optimize solution uniqueness and theme conditioning, we establish a reinforcement learning framework adapted from Denoising Diffusion Policy Optimization (DDPO). This RL training increases the yield of unique and theme-matching positions by 89.1%. Finally, we release the first open-weights models (Appendix B) for chess puzzle generation, offering a new pathway for controllable, creative generation.

arXiv abs page · PDF · same-day batch