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ProDyGS: Dynamic Gaussian Splatting from a Single Static Monocular Camera

Ugo Leone Cavalcanti, Fabio Tosi, Matteo Poggi, Andrea Conti, Vladimir Zlokolica, Valerio Cambareri, Stefano Mattoccia

Latestcs.CLcs.LGcs.AIcs.CV
arXiv ID
2609.32711 v1
Category
Submitted
2026-09-26

Abstract

We present ProDyGS, a novel dynamic 3D Gaussian Splatting framework for high-quality novel view synthesis from videos captured by a single static camera. While existing methods rely on multi-view setups or significant camera motion for geometric constraints, our approach addresses the challenging scenario where multi-view supervision is completely absent. We overcome this limitation by generating synthetic multi-view supervision through depth-guided proxy image synthesis. Specifically, we estimate temporally consistent depth maps using foundational monocular depth networks, then construct 3D Gaussian representations that generate proxy images from arbitrary viewpoints. A deformation network learns temporal dynamics by warping canonical Gaussians using this augmented supervision. Experiments on the DyNeRF dataset demonstrate that our method achieves state-of-the-art performance while requiring only monocular depth estimation as external supervision, outperforming approaches that rely on stronger priors such as scene flow.

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