PaperScope
LIVE · 2026-09-17 05:40 UTC

Geometry beneath the Waves: Dense Priors for Sparse-View Underwater 3D Gaussian Splatting

Harvey Caldeira, Haoran Wang, Guoxi Huang, Shaoyu Cai, Rachel Fu, Nantheera Anantrasirichai

Latestcs.CLcs.LGcs.AIcs.CV
arXiv ID
2609.18737 v1
Category
Submitted
2026-09-16

Abstract

Underwater 3D reconstruction supports applications ranging from marine ecosystem monitoring and subsea inspection to underwater archaeology, education, and immersive visualisation. 3D Gaussian Splatting has made real-time photorealistic novel-view rendering practical, while underwater variants incorporate physically based image-formation models to separate medium effects from scene radiance. Their reconstruction quality, however, remains fundamentally limited by the geometry used for initialisation.

Comment: Accepted to SIGGRAPH Asia Poster

arXiv abs page · PDF · same-day batch