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Integrating Multi-view Multi-light Surface Reconstruction into Cultural Heritage Workflows

Baptiste Brument, Robin Bruneau, Benjamin Coupry, Vincent Demoulin, Jean Mélou, Antoine Laurent, Fabien Castan, Jean-Denis Durou, Lilian Calvet

Latestcs.CLcs.LGcs.AIcs.CV
arXiv ID
2609.15833 v1
Category
Submitted
2026-09-14

Abstract

Cultural heritage documentation increasingly relies on image-based 3D surface reconstruction, with photogrammetry software making such workflows accessible to archaeologists, conservators, and heritage technicians. These tools have been successful for conventional multi-view acquisition, but they do not routinely exploit richer multi-view, multi-light data, despite its potential for improving fine-scale surface reconstruction. This limitation is particularly relevant in heritage contexts, where controlled-light acquisition devices such as RTI domes are already used to capture illumination-varying image sets. The challenge is therefore to connect these existing acquisition practices with recent computer vision methods in a form that can be used within operational heritage workflows. In this work, we address this need by integrating state-of-the-art components from computer vision for multi-view, multi-light surface reconstruction into Meshroom, an open-source photogrammetry framework. Rather than proposing a new reconstruction algorithm, our contribution is to assemble and expose existing advanced methods, namely a complete photometric stereo ecosystem (calibrated, self-calibrated and universal), automatic object masking, and multi-view normal-and-reflectance integration, within a usable heritage-oriented workflow. The proposed system thus provides an intermediate software layer between computer vision research code and practical cultural heritage applications, making recent techniques easier to use and evaluate.

Comment: 15 pages, 9 figures. Accepted at VISART VIII, ECCV 2026 workshops

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