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LIVE · 2026-09-09 05:40 UTC

CALIPER: Clean Scenes Cannot Rank Physical Inference in Pretrained Visual Representations

Aman Mehta, Riya Baviskar

Latestcs.CLcs.LGcs.AIcs.CV
arXiv ID
2609.08250 v1
Category
Submitted
2026-09-08

Abstract

How far a pushed object slides depends on its mass and friction, which no single image reveals. Pretrained visual encoders are increasingly used as the perception front end of world models for manipulation, and their physical competence is assessed with perturbation benchmarks and linear probes, almost always in a clean, fixed-camera scene. We show that these assessments cannot distinguish an encoder that infers physics from one that does not. CALIPER (calibrate, then predict) is a direct test: an object of unknown mass and friction is struck twice at known speeds, a third strike is shown only up to the moment of contact, and a linear readout on frozen features must predict how far the object slides. Swapping in another object's calibration clips checks that the evidence is actually used. Across 2,000 simulated episodes and eight representations, from V-JEPA 2 to a randomly initialised ViT and raw pixels, calibration adds +0.50 R^2 and the swap removes it. Yet in the clean scene every representation lands within 0.02 R^2 of the ceiling set by true simulator state, because a fixed camera exposes the object's displacement directly in pixel coordinates. Resampling camera, lighting, and clutter for every clip spreads the same representations across 0.50 R^2; when the readout chooses a push speed for a goal distance, V-JEPA 2 misses by 4 mm and the random ViT by 20 mm, no better than ignoring the object. Linear probes track none of this: a change in frame aggregation moves a probe more than pretraining does, and erasing the probed mass direction from the same representation costs nothing in one scene and 0.35 R^2 in the other. Whether a benchmark can rank models is an empirical property, and we give three checks that establish it.

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