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LIVE · 2026-09-03 05:40 UTC

EvoGS: Modeling Deformation Evolution for Dynamic Gaussian Splatting

Wei Dong, Shahram Shirani, Jun Chen, Han Zhou

Latestcs.CLcs.LGcs.AIcs.CV
arXiv ID
2609.00994 v1
Category
Submitted
2026-09-01

Abstract

Recent extensions of 3D Gaussian Splatting (3DGS) enable real-time novel view synthesis in dynamic scenes by learning time-conditioned Gaussian deformations. However, existing MLP-based methods typically estimate deformations independently at each timestamp, making them less robust to large or abrupt motions. To address this issue, we propose \textbf{EvoGS}, a 3DGS-based dynamic reconstruction framework that models Gaussian deformation as a temporal evolution process. EvoGS maintains persistent deformation states for each Gaussian, extrapolates future states from historical deformation states, and corrects the predictions with MLP-derived observations. The correction is adaptively weighted using a temporal residual memory and evolution statistics such as deformation velocity and trajectory deviation. To further improve reconstruction quality, EvoGS introduces deformation-aware densification. Clone and split operations are performed along corrected deformation directions, while an uncertainty-aware strategy suppresses densification for Gaussians with unstable deformation histories. Experiments show that EvoGS improves dynamic novel view synthesis quality and achieves competitive performance across benchmarks.

Comment: Accepted by Pacific Graphics 2026 (journal track)

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