PaperScope
LIVE · 2026-09-03 05:40 UTC

DReSG: Diffusion Residuals for Stylized Gaussian Splatting

Zhongliang Liu, Wenjie Liu, Yang Li

Latestcs.CLcs.LGcs.AIcs.CV
arXiv ID
2608.29048 v2
Category
Submitted
2026-08-29

Abstract

Reference-guided stylization of scenes represented by 3D Gaussian Splatting (3DGS) is important for efficient and controllable 3D content creation. Existing VGG-feature-based 3D stylization methods provide stable rendered-view optimization, but often under-represent expressive reference style cues; diffusion models offer stronger image priors, yet direct per-view or score-based diffusion guidance can lead to view drift, local artifacts, and hard-to-control appearance updates. We present DReSG, a 3D-grounded residual-feedback framework for stylized Gaussian splatting. DReSG represents attention-guided diffusion proposals as residual targets relative to the current render, and progressively absorbs these residuals into a shared Gaussian scene through multi-view Gaussian feedback. To make this feedback stable and controllable, DReSG modulates residual strength during target construction and combines coverage-aware view selection with conflict-filtered color updates during multi-view fitting. Extensive experiments demonstrate that DReSG achieves competitive reference-guided stylization while better preserving scene structure and cross-view stability. Our project page is available at https://vpx-ecnu.github.io/DReSG-website/.

Comment: Accepted to Pacific Graphics 2026 (Conference Track)

arXiv abs page · PDF · same-day batch