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ABCD: Alpha-Composited Block Coordinate Descent: Constant-VRAM Training for Large Radiance Fields

Ka Heng Shiu, Kartic Subr

Latestcs.CLcs.LGcs.AIcs.CV
arXiv ID
2608.27735 v1
Category
Submitted
2026-08-27

Abstract

We present ABCD (Alpha-Composited Block Coordinate Descent), an out-of-core training framework for alpha-composited radiance fields, instantiated here for 3D Gaussian Splatting. Our method reformulates training as block coordinate descent over spatial partitions: only one block of parameters is active at a time, while all others are frozen. By exploiting the associativity of alpha blending, these inactive regions can be pre-rendered and collapsed into foreground and background RGBA images. As a result, for fixed partition size and image resolution, peak VRAM becomes O(1) with respect to total scene extent, rather than growing with full scene size. This enables GPUs with limited memory to train scenes that would otherwise not fit in core. In experiments, our method closely preserves the reconstruction quality of 3DGS, with less than 5% PSNR degradation, while ABCD with compositing ablated suffers roughly 40% degradation. Our code can be found at https://github.com/shiukaheng/abcd

Comment: Presented at ACM SIGGRAPH 2026 Posters

Journal: ACM SIGGRAPH 2026 Posters (SIGGRAPH Posters '26), Article 62, 3 pages, 2026

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